Displaying 1 - 10 of 274 entries.

Stopping by the Chiropractor on My Day off

  • Posted on November 4, 2016 at 12:30 pm

Going to the chiropractor is a wonderful way to spend a day off from work. I don’t really have a specific ailment or a reason for going to the chiropractor, but I love the way I feel after I’ve had a session. It’s really difficult to explain, but after I have the best San Jose chiropractor work on me for a little while, I feel like I could almost melt. Sometimes I’m amazed at how good I feel for the rest of the day. In addition to feeling physically good, I also feel mentally good. I feel like my brain has been cleared of all of the stressful things that happened earlier in the week. I have a very stressful job, and this is how I decompress.

Hacking with a Hacker

  • Posted on August 21, 2017 at 3:58 pm

What is it like to hack with one of the original hackers? It is certainly much different than what Appears to be the modern rendition of hacking. My experience was not getting really drunk with tons of junk food. It was not working on “beautiful” designs or “authentic” typography. It was not so much about sharing with the world as it was sharing with your peers. It had a very different feel to it than the “hacker culture” Promoted by some of the top technical Silicon Valley companies. It felt more “at home”, less dreamy, and more memorable.

I meet with Bill Gosper every so Often; I had the pleasure of giving him a tour of Facebook when I worked there. (He was so surprised that they had Coke in the glass bottles there, just like the old days.)

He is still very much a hacker, a thinker, a tinkerer, and a wonderer. Every time I meet up with him, he has a new puzzle for me, or someone around him, to solve, whether it’s really clever compass constructions, circle packing, block building, Game of Life automata solving, or even something more tangible like a Buttonhole homemade trap (which was affixed to my shirt for no less than two weeks!). He is also the bearer of interesting items, such as a belt buckle he gave me roomates depicts, in aluminum, a particular circle loose packing.
Gosper succeeding in tricking me with the Buttonhole Trap
When we meet up, all we do is hack. Along with him and one of his talented young students, we all work on something. Anything interesting, really. Last time we met up, we resurrected an old Lisp machine and did some software archeology. I brought over some of the manuals I own, like the great Chinual, and he brought over a dusty old 1U rackmount Alpha machine with OpenGenera installed. After passing a combination of Hurdles, such as that the keyboard was not interfacing with the computer Correctly, we finally got it to boot up. Now, I got to see with my own eyes, a time capsule containing a lot of Bill’s work from the 70s, 80s, and 90s, roomates could only be commanded and Examined through Zmacs dired and Symbolics Common Lisp. Our next goal was to get Symbolics Macsyma fired up on the old machine.

There was trouble with starting it up. License issues were one problem, finding and loading all of the files were compiled another. Running applications on a Lisp machine is very different than what we do today on modern machines, Windows or UNIX. There’s no. Exe file to click, or. App bundle to start up, or even a single. / File to execute. Usually it’s a collection of compiled “fast loading” or “fasl” files that get loaded side-by-side with the operating system. The application, in essence, Becomes a part of the OS.

In hacker tradition, we were Able to bypass the license issues by modifying the binary directly in Lisp. Fortunately, such as Lisp makes things easy disassembly. But how do we load the damn thing? Bill frustratingly muttered, “It’s been at least 20 years since I’ve done it. I just do not remember. “I, being an owner of MacIvory Symbolics Lisp machines, fortunately did remember how to load programs. “Bill, how about LOAD

Upland Software Hires Brian Wilson as Vice President of Sales

  • Posted on August 18, 2017 at 11:51 am

AUSTIN, Texas, July 11, 2013 /PRNewswire/ — Upland Software, the world’s largest cloud provider of enterprise software for project, portfolio, and work management, today announced that Brian Wilson has joined the company as Vice President of Sales. In this role, he will direct Upland’s global field and inside sales force in aligning clients’ business goals with Upland’s family of best-of-breed applications.

Brian comes to Upland with over twelve years of enterprise technology sales experience. Most recently, he was a Vice President of Sales at Innotas, a cloud provider of project and portfolio management (PPM) software.

“Brian’s experience in the cloud PPM space, proven sales management track record, and focus on a consultative, customer-centric approach will be tremendous assets in helping us achieve our organic growth goals,” commented Ludwig Melik, President of Upland Software. “We are thrilled to have him on the team. One of the exciting aspects of the Upland vision is that it allows us to attract top talent, drawn by the opportunities and challenges of creating the first cloud project, portfolio, and work management provider with real scale.”

Upland’s strategy is to build a family of cloud products that address a comprehensive range of PPM needs from strategic planning to work execution, whether in IT or across the business, managing projects or ad hoc work, or focused on “top-down” portfolio analysis or “bottom-up” productivity. Cloud software has transformed the market with its rapid speed-to-value, scalability, low total cost of ownership, and reduced financial risk, as well as its inherent ability to deliver a real-time data integration and collaboration platform to distributed workforces on a local or global scale. Bringing together strong, established cloud products not only creates economies of scale, but also opportunities to leverage talent, product innovation, and best practices across the Upland family of applications.

“What drew me to Upland are the convictions we share about the transformative potential of project, portfolio, and work management as a business discipline; the power of a cloud delivery model; and the integral role of the sales process in laying the foundations for long-term customer success,” Brian Wilson explained.  “I am also excited to work with such a seasoned, talented sales team. It’s great to be on board.”

Prior to Innotas, Brian held various sales and management positions at Seagate Technology and Fujitsu Computer Products. He holds a Bachelor’s degree from the University of California, Davis in Communication with a minor in Managerial Economics.

About Upland Software

Upland is the world’s largest cloud provider of enterprise software for project, portfolio and work management. Upland is the only cloud software provider that offers a comprehensive family of applications that enable organizations to align their goals, projects and programs, optimize their resource utilization and workflows, and empower teams to collaborate and work effectively.

Yahoo Acquisition of Chinese Startup

  • Posted on August 16, 2017 at 1:23 am

Beijing – Yahoo Inc. back shopping. A pioneering company alias startup from Beijing so the target. Is Zletic, a company that provides data analysis services purchased Yahoo social network on Thursday (July 18, 2013). However, the acquisition value is not known how many.
In its website pages, Zletic was pleased to acquire this. Founder Zletic is Hao Zheng, a former employee of Yahoo China. Hao Zletic founded only a year ago.
One of Yahoo spokesperson stated, with this acquisition, the eight employees Zletic will be brought to the office of research and development of Yahoo in Beijing.
This is Yahoo’s acquisition of the 19th under the control of Marissa Mayer. Yahoo under control Mayer likes shopping startup. Mayer wants Yahoo to focus on the realm of mobile and new generations still.
Some time ago Yahoo acquired wide startup Summly, Xobni and Tumblr. Tumblr purchased with cash worth U.S. $ 1.1 billion.

Nvidia GTX 650 Ti Boost Challenge Radeon HD 7790

  • Posted on August 15, 2017 at 3:44 pm

Jakarta – Not long after AMD launched its latest graphics processor, the Radeon HD 7790, to fill the mainstream classroom, Nvidia did not remain silent and be ready menggeber rival product through Boost GeForce GTX 650 Ti.

Naming Boost on the back of the mainstream series leads directly to the clock speed that it has, which of course has got a touch of ‘turbo’ from Nvidia. Boost rumored GTX 650 Ti GPU Boost feature.

With these features, the GTX 650 Ti Boost which actually has a clock speed of 980 MHz can dynamically increase the clock speed to 1033 MHz as needed. Moreover Boost GTX 650 Ti has 768 CUDA cores armed, 64 TMU, 24 ROP.

While the sector is supported by the use of GDDR5 memory running on a 192-bit interface that comes with a capacity of 1 GB and 2 GB respectively by Nvidia priced at USD 149 (USD 1.4 million) and USD 169 (USD 1.6 million) . Similarly, as quoted from Techpowerup, Wednesday (27/03/2013).

The Evolution of Direct3D

  • Posted on August 11, 2017 at 7:04 pm

* UPDATE: Be sure to read the comment thread at the end of this blog, the discussion got interesting.

It’s been many years since I worked on Direct3D and over the years the technology has evolved Dramatically. Modern GPU hardware has changed tremendously over the years Achieving processing power and capabilities way beyond anything I dreamed of having access to in my lifetime. The evolution of the modern GPU is the result of many fascinating market forces but the one I know best and find most interesting was the influence that Direct3D had on the new generation GPU’s that support Welcome to Thunderbird processing cores, billions of transistors more than the host CPU and are many times faster at most applications. I’ve told a lot of funny stories about how political and Direct3D was created but I would like to document some of the history of how the Direct3D architecture came about and the architecture that had profound influence on modern consumer GPU’s.

Published here with this article is the original documentation for Direct3D DirectX 2 when it was first Introduced in 1995. Contained in this document is an architecture vision for 3D hardware acceleration that was largely responsible for shaping the modern GPU into the incredibly powerful, increasingly ubiquitous consumer general purpose supercomputers we see today.

D3DOVER
The reason I got into computer graphics was NOT an interest in gaming, it was an interest in computational simulation of physics. I Studied 3D at Siggraph conferences in the late 1980’s Because I wanted to understand how to approach simulating quantum mechanics, chemistry and biological systems computationally. Simulating light interactions with materials was all the rage at Siggraph back then so I learned 3D. Understanding light 3D mathematics and physics made me a graphics and color expert roomates got me a career in the publishing industry early on creating PostScript RIP’s (Raster Image Processors). I worked with a team of engineers in Cambridge England creating software solutions for printing color graphics screened before the invention of continuous tone printing. That expertise got me recruited by Microsoft in the early 1990’s to re-design the Windows 95 and Windows NT print architecture to be more competitive with Apple’s superior capabilities at that time. My career came full circle back to 3D when, an initiative I started with a few friends to re-design the Windows graphics and media architecture (DirectX) to support real-time gaming and video applications, resulted in gaming becoming hugely strategic to Microsoft. Sony Introduced in a consumer 3D game console (the Playstation 1) and being responsible for DirectX it was incumbent on us to find a 3D solution for Windows as well.

For me, the challenge in formulating a strategy for consumer 3D gaming for Microsoft was an economic one. What approach to consumer 3D Microsoft should take to create a vibrant competitive market for consumer 3D hardware that was both affordable to consumers AND future proof? The complexity of realistically simulating 3D graphics in real time was so far beyond our capabilities in that era that there was NO hope of choosing a solution that was anything short of an ugly hack that would produce “good enough” for 3D games while being very far removed from the ideal solutions mathematically we had implemented a little hope of seeing in the real-world during our careers.

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