Not the answer you're looking for. Just buy the fucking game, nobody gives a single fuck whether your sc2 matchmaking vs ai is empty sc2 matchmaking vs ai you don't even have one. So when he cheated to crush computer opponents, he was signed in to Battle.
While today we play with restrictionswe aim to beat a team of top professionals at The International in August subject only to a limited set of heroes. OpenAI Five plays years worth of games against itself every day, learning via self-play. It trains using a scaled-up version of Proximal Policy Optimization running on GPUs andCPU cores — a larger-scale version of the system we built to play the much-simpler solo variant of the game last year.
We previously saw the AI, called "AlphaStar," take on pro StarCraft II players in show matches, but now AlphaStar is ready to take on the public and faceroll scrubs on the 1v1 European multiplayer ladder. Blizzard says that "having AlphaStar play anonymously helps ensure that it is a controlled test, so that the experimental versions of the agent experience gameplay as close to a normal 1v1 ladder match as possible. First, a number of improvements were made to bring the AI's speed capabilities more in line with a human player.
This means the StarCraft community will not know which matches AlphaStar is playing, to help ensure that all games are played under the same conditions. AlphaStar plays with built-in restrictions that the DeepMind team has defined in consultation with pro players. Having AlphaStar play anonymously helps ensure that it is a controlled test, so that the experimental versions of the agent experience gameplay as close to a normal 1v1 ladder match as possible. It also helps ensure all games are played under the same conditions from match to match.
Blizzard intends to continue support StarCraft II years after release, in a similar manner to the StarCraft patcheswhich have been updated more than ten years after the release of the original StarCraft. As ofthere are no plans to port StarCraft II to any console platform. Blizzard Entertainment chose this route due to the challenges they faced creating the campaigns.
Unfortunately, there are many different ways to play, so here are the major options in progressing towards live multiplayer games. These are roughly in-order but can be skipped. Even so, it should take you maybe 10 minutes to get through all of it.
Alphabet and Blizzard will test AlphaStar in a small number of public matches. It'll be a Herculean task for the human players, to put it lightly. The AI has the accumulated knowledge of years of playing Starcraft IIand earlier this year beat a team of professional players So, for the average gamer, the odds of beating AlphaStar are laughably impossible -- but it'll be fun to watch.
A lot of people here seem to be underestimating the difficulty of this problem. There are several incorrect comments saying that in SC1 AIs have already been able to beat professionals - right now they are nowhere near that level. This alone makes it a much harder problem than go.